bug fixing
45 Day Roguelike » Devlog
this update introduces a few bug fixes for things that have been bothering me. enemy AI should work for the most part now (it was unpredictable before). i went ahead and implemented simple astar pathing algorithm so now all the enemies should blindly chase the player when the player’s in their view.
additionally, the player’s health shouldn’t change when going up and down stairs and.. well, randomly. it should accurately reflect the current / max health.
45 Day Roguelike
a roguelike game made from scratch in 45 days with Unity
Status | In development |
Author | KitsuneCafe |
Genre | Role Playing |
Tags | Roguelike |
Languages | English |
More posts
- treasure & completion!Apr 22, 2022
- item attributesApr 22, 2022
- win!Apr 22, 2022
- field of view improvementApr 18, 2022
- more monstersApr 15, 2022
- equipment uiApr 15, 2022
- equipped itemsApr 13, 2022
- character creationApr 11, 2022
- procedurally generated namesApr 11, 2022
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