work on this project started on 8 March 2022 and ended on 22 April 2022. i worked on this game for 45 days to teach myself more about game development and because i wanted to make a roguelike. thank you for playing -- please consider supporting me if you like the game!

objective: descend into the dungeon, defeat the Beholder, get the Orb of Dragonkind, and ascend back to the top of dungeon.

controls

  • arrow keys: movement
  • (w)ait to recover health
  • (g)rab item
  • (o)pen chest
  • , (comma) ascend stairs
  • . (period) descend stairs
  • (i)nventory
    • (e)quip item
    • (d)rop item
    • (q)uit menu

assets

StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorKitsuneCafe
GenreRole Playing
Made withUnity
TagsRoguelike
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

Development log

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Comments

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Cute! Nice 45 days work. The basics of rougelike is there, I can see you have implemented turn-based loop and all the formulas, randomization, and even field of vision with fog of war. That is not too simple to learn at first, good. Inventory too, even if it felt unresponsive at times as if I pressed something wrong and got stuck. It only misses saving dungeon floors in a run.

Though when it comes to gameplay as is, I didn't get in-depth. I wasn't sure what stats would do, then I very quickly got overwhelmed by all the chest equipment that flooded me, with hard to know which is more effective. So I stopped thinking and just moved to kill and go down, not having much choice. I think keeping this proof of concept lesser in stats types amount would have helped and replacing most of chest to contain consumables (like food in old crpgs) would have helped. Or at least letting me see effects and calculations so I get to learn too.

this game fuckin RULES <333