field of view improvement
45 Day Roguelike » Devlog
changed: multiple damage sources, revealed but inactive field of view sprites
the way that multiple damage sources are combined has been updated such that it isn’t ridiculously overpowered and broken. before, it would add all the dice together into one Super Die and roll that which meant that damage was massively increased by multiple dice. now each are rolled individually.
sprites that are in revealed parts of the map but are not currently in view are no longer rendered, so the player will not see enemy movement outside their active field of view
45 Day Roguelike
a roguelike game made from scratch in 45 days with Unity
Status | In development |
Author | KitsuneCafe |
Genre | Role Playing |
Tags | Roguelike |
Languages | English |
More posts
- treasure & completion!Apr 22, 2022
- item attributesApr 22, 2022
- win!Apr 22, 2022
- bug fixingApr 18, 2022
- more monstersApr 15, 2022
- equipment uiApr 15, 2022
- equipped itemsApr 13, 2022
- character creationApr 11, 2022
- procedurally generated namesApr 11, 2022
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